Yale's new million-dollar research project: fighting racist hair in game graphics

“It is widely assumed that the algorithms used to generate virtual humans are based in biological underpinnings that accurately reflect all races and ethnicities,” the announcement reads. “In reality, however, these algorithms are deeply biased and based on predominantly European features.”

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The project will be led by Theodore Kim, Associate Professor of Computer Science at Yale.

According to Kim, the project will “serve as an example of how to identify the products of systemic racism in computer graphics and demonstrate how to take concrete steps to ameliorate their harm.”

Kim believes that this racial bias in video game hair stems from Computer Graphics Researchers that have “historically favored the simulation and rendering of straight hair, which is racially coded as European or Caucasian hair.”

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