For Japan’s "stranded singles," virtual love beats the real thing

According to Professor Masahiro Yamada, a sociologist at Chuo University in Tokyo, who has coined the phrase “stranded singles” for the phenomenon, the rise in virginity rates is matched by a rise in the lack of interest in having any kind of “real” relationship.

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Recent research by the Japanese government showed that about 30% of single women and 15% of single men aged between 20 and 29 admitted to having fallen in love with a meme or character in a game – higher than the 24% of those women and 11% of men who admitted to falling in love with a pop star or actor.

The development of the multimillion-pound virtual romance industry in Japan reflects the existence of a growing number of people who don’t have a real-life partner, said Yamada. There is even a slang term, “moe”, for those who fall in love with fictional computer characters, while dating sims allow users to adjust the mood and character of online partners and are aimed at women as much as men. A whole subculture, including hotel rooms where a guest can take their console partner for a romantic break, has been springing up in Japan over the past six or seven years.

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