They’ve got a few vague ideas for applications. One is a sort of dashboard that gives you an overview of activity on your social media accounts. Another is a compass-style mapping system that encourages wandering instead of pure A-to-B efficiency. But they’re more enthusiastic about the philosophy behind it all: They want to see applications that distill information and streamline interaction, software that constrains the smartphone experience as it exists today.
All this is easier said than done, of course. Throwing out centuries of rectangular thinking and starting from scratch ain’t easy. Plus, it’s not clear that people really want constraint to begin with. Smartphones are distracting, sure, but they’re also incredibly useful and immensely entertaining and maybe a little distraction is a fair price to pay for all the good stuff.
Still, even as a hint of a possible device, Runcible is compelling. For one thing, the company’s hardware model feels great in the hand (The team’s hardware guy, George Arriola, came from Sony, where he helped design the PlayStation 4.) The model’s curved back brings to mind the very first iPhone—and makes you consider how each successive generation has become a little bit harder to hold. And though unformed, the vision for the software is interesting too.
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