Israeli-Palestinian Conflict: The Video Game!

Oh. Dear. Lord. Somebody went and made a video game out of the Palestinians’ brave struggle to blow up Israeli pizzerias.

It’s called PieceMaker: The Game. Oh, my bad. It’s actually called PeaceMaker.

Genre: PeaceMaker is a role-playing game with a high level view of the Israeli-Palestinian conflict. It is not a first-person shooter.

But when you’re playing the Palestinian side, it’s a first-person detonator.

A Positive Message: The goal of the player as the leader is to establish a stable resolution to the conflict and win the Nobel Prize before his or her term in office ends. The difficulty level can range from calm to violent.

Win the Nobel…like Arafat?

Play Both Perspectives: the player takes on the role of either the Israeli Prime Minister or the Palestinian President. After playing as one of the leaders, the player should then play the other side, this provides a unique perspective.

Question: When you’re the Israeli side, do you have to deal with a hostile press constantly accusing you of committing crimes against humanity?

Another question: When you’re the Palestian side, do you get to fund blood libel on your TV networks and use UN ambulances to shuttle your “militants” around?

Playing the News: The player must react to in-game events, from diplomatic negotiations to military attacks or suicide bombs. These events such as an Israeli military operation in Jenin or a Palestinian suicide bomb in Jerusalem are represented using real news footage and images.

Well there goes the realism. The Palestinian president should be tacitly approving suicide bombings, not just reacting to them.

And to be fair, the Israelis side should order military beat downs when the Palestinians suicide bomb, not just react to them. This game takes the active leaders and makes them passive reactors.

Other Actors: There are eight internal and external “actors” such as Hamas, the Israeli/Palestinian public, the US, the UN or the Arab world. Every action will immediately affect all stakeholders. They might act on their own interest and damage the player’s efforts.

Are the media one of those external actors? They ought to be.

The Path to Peace: While the game starts as a zero-sum game, the key to success is to gain momentum and create a win-win scenario.

It’s a little hard to have a win-win when one side wants to push the other into the Mediterranean.

I might buy this game just so I can play it, hate it, and fisk it a second time.

But in the meantime, back to Conflict: Global Storm, an adequately entertaining if uninspired squad-based shooter. And Lego Star Wars II.

Check out the PeaceMaker site for the latest in digital dhimmitude–they even have a movie trailer.