The folly of blaming video games
For one thing, games can serve as an outlet for violent tendencies, thus relieving these urges rather than incubating them, according to some research. This raises the possibility that game violence and real violence are substitutes: There is a statistical link between the two because violent people like both of them, but taking away video-game violence would actually increase real violence, because these people would lose an outlet.
If that sounds far-fetched, consider that pornography and rape seem to interact this way. Few would doubt that men obsessed with violent pornography are more likely to rape, or that the Internet facilitates men’s pornographic obsessions. Yet the spread of Internet access was correlated with falling rape rates.
Relatedly, violent video games keep violent people occupied — every minute they spend with a controller in their hands is a minute they don’t spend hurting others. Some researchers claim that violent crime falls on days when a lot of people are in theaters watching violent movies; it’s not hard to imagine something similar happening when violence-prone teens stay at home with Saints Row: The Third rather than going out to run amok.
There is also the fact that games serve as a positive bonding and socialization experience for young males.









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Leftists are all retarded.
Schadenfreude on December 20, 2012 at 3:42 PM
Thank you! I knew I’d read that somewhere before.
So you’re saying the policies Democrats are proposing might have the opposite intended effect? That’s never happened before…
Meric1837 on December 20, 2012 at 3:44 PM
The solution to all our problems: Video game porn.
The Rogue Tomato on December 20, 2012 at 3:46 PM
Show me some teenagers hanging around the corner looking to cause trouble and I will show you teenagers without a DSL internet connection, a good computer, video games or lacking a PSP or Xbox…
albill on December 20, 2012 at 3:46 PM
Ten-country comparison suggests there’s little or no link between video games and gun murders:
http://www.washingtonpost.com/blogs/worldviews/wp/2012/12/17/ten-country-comparison-suggests-theres-little-or-no-link-between-video-games-and-gun-murders/
albill on December 20, 2012 at 3:47 PM
Yeah, and Reader Rabbit makes kids less interested in reading. Go on, please.
Ronnie on December 20, 2012 at 3:49 PM
So you’re saying if someone is having a bad day, they can come home and vent frustrations in a fake world that doesn’t hurt anyone? Is that so hard to understand?
Don’t know about you, but if I did this, I wouldn’t be having a bad day anymore.
Meric1837 on December 20, 2012 at 4:00 PM
I don’t think these games cause violence, but it may be that killers like Lanza, Holmes and Loughner use them in order to improve their tactical skills in preparation for the attacks.
Reno_Dave on December 20, 2012 at 4:03 PM
Don’t miss this
Schadenfreude on December 20, 2012 at 4:04 PM
I don’t see why video games have to effect everyone the same way and, given that they don’t, what this article has to do with Lanza.
Knott Buyinit on December 20, 2012 at 4:13 PM
Never!
besser tot als rot on December 20, 2012 at 4:18 PM
Tactical skills?
Reloading a video game rifle isn’t going to make you any faster at reloading a rifle. Shooting a video game rifle isn’t going to make you any more accurate with a rifle.
Can’t think of any other tactics these guys might have used unless I missed the part about them bursting in through a window at then end of a full swing from a rope attached to a grappling hook on the roof, jump kicking the nearest person and rolling sideways across the floor while firing pistols in each hand with immense accuracy and precision.
WeekendAtBernankes on December 20, 2012 at 4:42 PM
Whatever your opinions on violent video games, I want to make clear: I can’t stand products like Mortal Kombat, and I don’t think it’s in good taste to encourage people to maim even fictional characters, especially if they’re the goodies.
It’s important to remember that Lanza was insane and his mother was trying to get him committed to a mental institution. Since he was crazy, one could legitimately argue that it was even easier for a creature like him to be influenced by violent games.
And here’s another reason why you may not want to discount any arguments about the potential for violent games to influence the young mind: if the Koran can influence and indoctrinate Islamic adherents to commit violence and oppression, is it not possible for violent movies and games to do anything similar? Something to think about.
The problem is that the left may not be using the argument on games altruistically, and if not, it’s no wonder that they fail to convince anybody.
In the end, whatever your opinions on violence in entertainment, I hope we can agree that violence in itself is not a healthy or positive influence. I’d sooner play a puzzle game like Bejeweled than spend any time on a gorefest game like Mortal Kombat, that’s for sure.
Avi Green on December 20, 2012 at 5:10 PM
The Covenant must be destroyed.
John the Libertarian on December 20, 2012 at 5:20 PM