It’s OK To Kill People In Video Games, As Long As They’re Men
posted at 10:00 pm on June 8, 2010 by Cassy Fiano
[ Feminist Nonsense ]
My latest post from Newsreal:

Quick, name the one thing sure to fill a liberal feminist with rage! (OK, well, besides the idea of women choosing to keep their babies.) If you guessed catcalls, then you’re right.
Today’s extremist feminists absolutely seethe with anger if a man whistles at them, if he catcalls, or even says something nice to them. And God forbid you ask a woman to smile! It will bring on long-winded rants about misogyny and the patriarchy and harassment and how all men do this to keep women down. Jessica Valenti-style feminists only have room for one kind of man, and those are the ultra-feminized, ultra-”progressive,” girly doormat kind of men. Alpha males who ooze masculinity are bad, bad, bad.
I suppose it was only a matter of time, then, before a video game exacting murderous revenge upon the evil misogynist men who dare to whistle at women was created.
Meet “Hey Baby”, the video game for disgruntled, angry women everywhere.
Ever had one of those seemingly endless days?
All you want to do is to get home… You’re the last one out of the office. Its getting dark outside…
You walk down the streets and realize the streetlights are burnt out. There’s no one around. You hear a footstep behind you. The light flickers.
You turn and he says, “I wanna lick you all over…..”
And then you remember, you’re packing a 3′ long .80 caliber machine gun that’s locked and loaded.
Ladies, are you sick and tired of catcalling, hollering, obnoxious one-liners and creepy street encounters? Tired of changing your route home to avoid uncomfortable situations?
IT’S PAYBACK TIME, BOYS…..
But it’s OK. This is allowable because it’s therapeutic.
The rage behind the game might be a little too real for some tastes, but there’s no question many women will find it thrilling, maybe even therapeutic. Personally, I can’t say I’m particularly fond of the “all men as potential attackers” mentality that the game engenders, even if it does make for interesting commentary about the ways street harassment warps women’s views of men. Ultimately, though, considering the existence of first-person sexual assault games like “RapeLay,” it’s about damn time someone introduced a street harasser shoot’em-up game.
Because there are some games that perpetuate violence against women, its OK to perpetuate violence against men? The phrase “two wrongs don’t make a right” comes to mind. The rape game mentioned above indeed is despicable. It was denounced by Salon, Feministing, and Shakesville. The violence against women is disgusting and despicable to them and to all decent human beings. But somehow, all Salon can muster up when the violence is against men is that they don’t like it much, but it sure makes for interesting conversation!
I wonder what the reaction of the radical feminist Left would be if someone said that “RapeLay” was wrong, but makes for interesting conversation.
What we’re basically seeing is that, to these extremist feminists, violence in video games is A-OK as long as it’s violence against men. Samhita at Feministing, for example, had a big problem with Grand Theft Auto. Killing pimps and drug dealers? No big deal. Killing prostitutes? Absolutely misogynistic and offensive! Violence in video games cannot be accepted … unless you’re murdering men who whistle at you, and then it’s empowering and therapeutic.
And of course, the greater message of this game is that men who give a harmless catcall deserve to be murdered. It says a lot about the mentality of the women who have hijacked the feminist movement. If a man says something to a woman she doesn’t like, he needs to be taken out, apparently. It’s not entirely surprising, considering the latent hatred and anger towards men in the leftist feminist movement.
How is this empowering?
First of all, strong women do not hide from their feminine nature. It does not make you a weak victim if you’re attractive, or if—gasp!—men notice that you are attractive.
Which leads me to my next point. Why is it that supposedly strong, empowered women are reduced to sniveling children just because some guy said something to them that they didn’t like? There’s no strength or confidence in that. It certainly doesn’t help women to tell them that they need be offended at every little perceived insult they come across. Strong women—strong people—are confident enough to not let rude comments bother them. When you’re reduced to a seething ball of rage by one comment, then I think the problem is not the rude man calling out to you while you walk down the street.
Case in point: a self-described feminist gamer/blogger who just loves the idea of this game. She apparently gets catcalled all the time, and it fills her with outrage.
Plenty of people do do it “the nice way” — they patiently and politely insist on just talking to me for a minute, or they just want to step into my path to tell me my eyes are nice. And can’t I take a compliment?
To that, I say, why don’t I have the right to go to my corner store and home again without feeling obligated to be friendly to strangers on the sidewalk just because the strangers are physically attracted to me? Do I owe them something? Yes, it’s rather nice that the workers in my bodega all want to shake my hand and ask me all about how I’m doing and what I’m up to every time I go in in the morning, it’s so good that they’re friendly, but maybe I just want to buy a damn pack of cigarettes without having to explain what I’m all dressed up for.
You can’t even be friendly to her without getting her angry.
It’s latent misogyny that happens in big cities; it takes my power away. It makes me an object in front of people I don’t even know, and that’s not okay whether they’re nice about it or not. It is nothing less than a slow-burning chronic trauma.
My favorite catcall in the ‘Hey Baby Game’? “Smile for me, baby.” It fills me with rage that a stranger on the street feels at liberty to demand that I smile. I smile when I feel like it, and I sure as shit don’t want to do it for you, buddy.
So someone’s made a game that’s an outlet for that rage, that wants us to discuss that rage.
Takes her power away? Please. I would think that anyone with an iota of real strength and confidence and power would not be reduced to a whiny powerless child simply by a few rude comments.
And yes, I understand and agree that women should be able to walk down the street without getting hit on constantly. I also think that men should be able to speak to women without being accused of misogyny. I think that men should be able to get married without worrying that their wives will take them to the cleaners after a divorce. But guess what? Life’s not fair. How you handle that reality says much more about you than it does about the world at large.
It’s a perfect example of how modern extremist feminism does not, in fact, empower women. It encourages women to be forever offended and to always think of themselves as victims. And of course, this game is just one more example of the hypocrisy of the feminist Left. A game that makes women the targets of violence is bad, but a game that makes men the targets of violence is fine. It’s just a conversation-starter.
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Follow Cassy on Twitter and read more of her work at CassyFiano.com and Hard Corps Wife.









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Whatever you do, don’t dare load up Postal 1 or Postal 2!
Inanemergencydial on June 8, 2010 at 10:44 PM
I wonder what the reaction would be if someone took arguments promoting pornography as a tool to reduce rape – a concept Samhita reviewed calmly – and applied them to RapeLay.
Laura Curtis on June 8, 2010 at 11:18 PM
I wonder how a pretty gal like leigh alexander gets offended at being gawked at but calls her blog Sexy Videogameland. If you’re sexy and you know it then you really aught to show it!
coondawg on June 9, 2010 at 7:26 AM
Feminists sure are quiet about breast implants though…
Jeff2161 on June 9, 2010 at 10:06 AM
It’s always tough to interact with diehard feminists. ._.
You can’t open the door for them, you can’t make eye contact with them, if you smile, they glare, if you bow, they rant.
Logical conclusion to modern feminism? Probably. Disturbing as all hell? Definitely, although, being a man, I still take greater exception to that rape simulator than I do to this bit of leftist tripe.
…I bet that makes feminists angry, too. I just can’t win. ; ;
KinleyArdal on June 9, 2010 at 10:09 AM
P.S. – that’s some terrible 3D modeling in that game.
KinleyArdal on June 9, 2010 at 10:10 AM
So the feminists who support this game also supported this?
Emmett Till
Born Emmett Louis Till
July 25, 1941(1941-07-25)
Chicago, Illinois, U.S.
Died August 28, 1955 (aged 14)
Money, Mississippi, U.S.
Cause of death Murder
Ethnicity African American
http://en.wikipedia.org/wiki/Emmett_Till
dIb on June 9, 2010 at 12:08 PM
Oh and I don’t care about the game, let them make whatever they want.
It’s just a game.
dIb on June 9, 2010 at 12:15 PM
I’m going to go out on a limb here and suggest most feminists don’t get whistled at–and that irks them–so they want attractive women to be as miserable as they are.
Remember: leftism isn’t about allowing people to reach their fullest potential but about holding all of us at the same base level.
Mr Snuggle Bunny on June 9, 2010 at 1:57 PM
This isn’t an errant whistle or catcall, this is someone invading your space while leering at you and talking about your physical features in a sexual way. I’ve watched it happen and have to say it’s creepy and totally inappropriate.
Girls I’ve dated have told me of this happening as well (because these same guys will say nary a word when a man is with the woman) but none ever seemed unduly rattled or upset by it, they just ignore it.
I’ve got to hand it to the females, because with the nature of some of this stuff, I’d be angry.
The game doesn’t bother me though, while the whole RapeLay thing does. Maybe it is because rape is an actual problem and does happen to women, whereas I’m not sure I remember the last time a woman, after being harassed by a man on the street, whipped out an AR and gunned him down.
I’ve got no problem with women taking offense to being harassed on the street because it truly is harassment. People don’t put up with it at work or any other environment so the street isn’t somehow ok too.
Yes, that would be nice. Unfortunately, with some women, when they get dressed up, they only want attention from certain men. Attention (even if polite) from men they do not desire is somehow considered offensive. Nice try, but when you’re trying to attract men accept that you’re going to attract men and not only the one you’re looking at.
Heralder on June 9, 2010 at 2:46 PM
I personally am not bothered by excessive and unnecessary violence against women or men, nor do I find complements angering.
That said, I’m not sure what this woman expects from men if she’s named her blog Sexy Videogameblog. Clearly she enjoys the attention when it’s convenient for her (I notice she even put up her own picture on her blog) but absolutely abhors it any other time.
She needs to calm down a bit.
Esthier on June 9, 2010 at 2:47 PM
To clarify, I mean in video games specifically, not in real life. In real life, I’m bothered by both.
Esthier on June 9, 2010 at 2:54 PM
You heard it here first, folks, Esthier is sociopath!
Seriously though, with video games, I mostly agree. I’ve got to say in Modern Warfare 2 where one of the missions playing as the terrorists you have to gun down an airport full of people … I actually physically didn’t feel so well after. My own adverse reaction surprised me.
Heralder on June 9, 2010 at 3:10 PM
I so need to proof my comments before hitting submit.
Interesting. I haven’t played that game, but I have similar reactions to certain violent elements in games. For instance, when playing Bioshock (1 or 2), I never kill the Little Sisters. I just refuse to do it.
Once, my husband and I were playing the second one together, and he decided it would be better to kill them (you do get more Adam that way), but I made him swear before I’d play with him that he wouldn’t. But then, he did it, and I was unreasonably upset at him and refused to play with him anymore.
That’s the first game that’s gotten to me like that. With Grand Theft Auto (any of them) or Carmagedon, I could run people down all day and just not care.
Esthier on June 9, 2010 at 3:19 PM
Yes, I think it really has to do with how the game is put together. Games that develop characters or very realistically depict certain situations can have a strong impact because of how it’s presented.
Modern Warfare 2 does warn you that you can skip the mission before you play it, and I laughed it off not expecting the game to affect me like it did because like you, I’ve played and enjoyed alot of other games where violence is part and parcel to the objective (but I’m a bad person, because I laughed a little at your reaction to your husband killing the sisters.)
Not to hijack the thread any more, but … you can play Bioshock in co-op? I’ve never played it before but probably will if that’s the case.
Heralder on June 9, 2010 at 3:43 PM
No, I wish though. I just meant that we were trading off on the same single player game. I thought the second one had a co-op/multiplayer version, but I was wrong about that too. It’s just online multiplayer.
I have no idea why most games ignore co-op. Kane and Lynch did a good job with it.
Still, I highly recommend playing it if you at all like first person shooters with an engaging storyline. The first one is all about the evils of out of control Objectivism, but the second one turns on Collectivism. That said though, I think both still speak well of individualism and the importance of liberty. Could just be my bias, but I thought that even the villain of the first one came off as more reasoned an intelligent.
Those two and the two Knights of the Old Republic games are easily four of my favorite games for similar reasons.
Esthier on June 9, 2010 at 5:27 PM
Actually, that Salon article Fiano linked to could indicate they have a dislike for big breasts. So don’t think they couldn’t have problems with implants.
That told, I’d like to note that I don’t like Grand Theft Auto either, though it’s probably nothing compared with the monstrosity that is the Mortal Kombat series. I think what really pissed me off there was the notion of the goodies decapitating even other goodies, or the ability to do so. Aside from that, the games were rather dull and not very clever in how they were designed either. Here most Japanese-made one-on-ones were coming up with more colorful ideas (and Fatal Fury 2 introduced special super-blows that take off huge chunks of energy), but whatever the Mortal Kombat games at the time were doing was pretty unimaginative, and seemed more interested in death concepts than really cool moves. I’m not sorry Midway Games has gone bankrupt.
Avi Green on June 10, 2010 at 3:24 PM
Of course, now that I think of it, Samurai Shodown was one Japanese-made game that stunk for the same reasons as Mortal Kombat did. Mustn’t forget that.
Avi Green on June 10, 2010 at 3:30 PM