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	<title>Comments on: Video: &#8220;Crayon Physics Deluxe&#8221;</title>
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	<item>
		<title>By: Cool high tech, But not as cool as this.</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780908</link>
		<dc:creator>Cool high tech, But not as cool as this.</dc:creator>
		<pubDate>Thu, 15 Nov 2007 22:15:49 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780908</guid>
		<description>[...] High tech cool at Hot-Air.com [...]</description>
		<content:encoded><![CDATA[<p>[...] High tech cool at Hot-Air.com [...]</p>
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	<item>
		<title>By: Weebork</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780725</link>
		<dc:creator>Weebork</dc:creator>
		<pubDate>Thu, 15 Nov 2007 20:26:04 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780725</guid>
		<description>DaveS,

Sorry, I misread what you said about vectors. You said vector &lt;em&gt;processing units&lt;/em&gt;. I agree.

Integrating more physics will make games so much more interesting. (Like eliminating the magical ability of players in FPS games to spin around and change directions after they&#039;ve jumped and are in flight!)

Heh.</description>
		<content:encoded><![CDATA[<p>DaveS,</p>
<p>Sorry, I misread what you said about vectors. You said vector <em>processing units</em>. I agree.</p>
<p>Integrating more physics will make games so much more interesting. (Like eliminating the magical ability of players in FPS games to spin around and change directions after they&#8217;ve jumped and are in flight!)</p>
<p>Heh.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Weebork</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780715</link>
		<dc:creator>Weebork</dc:creator>
		<pubDate>Thu, 15 Nov 2007 20:20:25 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780715</guid>
		<description>DaveS,

I agree that graphics cards have come a long way, but everything still goes through the CPU and that includes physics. The physics the programmers integrate into the engine are still very basic and are not even complete. There is still no concept of inertia, density, momentum built into the physics aspect of the engine because they take up too much processor usage. 

Regardless, even with the &quot;physics card&quot; that is out there to supplement both the CPU and the GPU, every bit of the game engine must go through the CPU. Multiple CPUs allow the components of the engine to split up, allowing more processing power to go to those engine components, rather than having to allocate a certain amount of CPU to each aspect.

I agree as well that vectors will be more prominent in the future, but that&#039;s just another aspect of physics that will get integrated into engines as computers come out with increasing number of processors. (In fact, I wouldn&#039;t be surprised to learn of separated RAM slots that are reserved for particular sets of CPUs.)

The bottom line for us geeks: Better, more realistic, therefore more fun, games!</description>
		<content:encoded><![CDATA[<p>DaveS,</p>
<p>I agree that graphics cards have come a long way, but everything still goes through the CPU and that includes physics. The physics the programmers integrate into the engine are still very basic and are not even complete. There is still no concept of inertia, density, momentum built into the physics aspect of the engine because they take up too much processor usage. </p>
<p>Regardless, even with the &#8220;physics card&#8221; that is out there to supplement both the CPU and the GPU, every bit of the game engine must go through the CPU. Multiple CPUs allow the components of the engine to split up, allowing more processing power to go to those engine components, rather than having to allocate a certain amount of CPU to each aspect.</p>
<p>I agree as well that vectors will be more prominent in the future, but that&#8217;s just another aspect of physics that will get integrated into engines as computers come out with increasing number of processors. (In fact, I wouldn&#8217;t be surprised to learn of separated RAM slots that are reserved for particular sets of CPUs.)</p>
<p>The bottom line for us geeks: Better, more realistic, therefore more fun, games!</p>
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	<item>
		<title>By: Mark Jaquith</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780522</link>
		<dc:creator>Mark Jaquith</dc:creator>
		<pubDate>Thu, 15 Nov 2007 18:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780522</guid>
		<description>Definitely hot.  Looks like a game based on &lt;a href=&quot;http://www.youtube.com/watch?v=d7eGypGOlOc&quot; rel=&quot;nofollow&quot;&gt;this engine&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Definitely hot.  Looks like a game based on <a href="http://www.youtube.com/watch?v=d7eGypGOlOc" rel="nofollow">this engine</a>.</p>
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	</item>
	<item>
		<title>By: Splashman</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780436</link>
		<dc:creator>Splashman</dc:creator>
		<pubDate>Thu, 15 Nov 2007 18:05:11 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780436</guid>
		<description>Africa hot.</description>
		<content:encoded><![CDATA[<p>Africa hot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DaveS</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780430</link>
		<dc:creator>DaveS</dc:creator>
		<pubDate>Thu, 15 Nov 2007 18:02:28 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780430</guid>
		<description>&lt;blockquote&gt;Weebork on November 15, 2007 at 12:51 PM&lt;/blockquote&gt;

Actually, I think we might see more general purpose vector processing units in the future... right now, we have already have physics cards and graphics cards, and we have people doing physics calculations on the graphics cards.  I&#039;d like to see something that is a bit more open to arbitrary uses.</description>
		<content:encoded><![CDATA[<blockquote><p>Weebork on November 15, 2007 at 12:51 PM</p></blockquote>
<p>Actually, I think we might see more general purpose vector processing units in the future&#8230; right now, we have already have physics cards and graphics cards, and we have people doing physics calculations on the graphics cards.  I&#8217;d like to see something that is a bit more open to arbitrary uses.</p>
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	</item>
	<item>
		<title>By: Weebork</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780408</link>
		<dc:creator>Weebork</dc:creator>
		<pubDate>Thu, 15 Nov 2007 17:51:09 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780408</guid>
		<description>Thankfully, with the integration of multiple cores in computers, will be the integration of better physics in games. Hell, one of the cores could be dedicated just to the physics engine. Games would be much more fun when this happens.</description>
		<content:encoded><![CDATA[<p>Thankfully, with the integration of multiple cores in computers, will be the integration of better physics in games. Hell, one of the cores could be dedicated just to the physics engine. Games would be much more fun when this happens.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Weebork</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780405</link>
		<dc:creator>Weebork</dc:creator>
		<pubDate>Thu, 15 Nov 2007 17:49:09 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780405</guid>
		<description>It just seems to have a rudimentary physics engine. Not very complex and would upset any Physics teacher in application, but it&#039;s just a puzzle game. I would like to see a more complex game of this because the equations put into the engine could be used in vastly more complex games like Doom, Halo, Call of Duty, etc etc...</description>
		<content:encoded><![CDATA[<p>It just seems to have a rudimentary physics engine. Not very complex and would upset any Physics teacher in application, but it&#8217;s just a puzzle game. I would like to see a more complex game of this because the equations put into the engine could be used in vastly more complex games like Doom, Halo, Call of Duty, etc etc&#8230;</p>
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	</item>
	<item>
		<title>By: Kini</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780354</link>
		<dc:creator>Kini</dc:creator>
		<pubDate>Thu, 15 Nov 2007 17:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780354</guid>
		<description>Donno about the game, if that is a game, but the music was great!</description>
		<content:encoded><![CDATA[<p>Donno about the game, if that is a game, but the music was great!</p>
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	</item>
	<item>
		<title>By: Snidely Whiplash</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780339</link>
		<dc:creator>Snidely Whiplash</dc:creator>
		<pubDate>Thu, 15 Nov 2007 17:18:59 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780339</guid>
		<description>Way too simple. Makes Asteroids look complex.</description>
		<content:encoded><![CDATA[<p>Way too simple. Makes Asteroids look complex.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: landlines</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780305</link>
		<dc:creator>landlines</dc:creator>
		<pubDate>Thu, 15 Nov 2007 16:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780305</guid>
		<description>Great!!! Now I know what to do with all the spare time I have left after playing FreeCell!</description>
		<content:encoded><![CDATA[<p>Great!!! Now I know what to do with all the spare time I have left after playing FreeCell!</p>
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	</item>
	<item>
		<title>By: Ochlan</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780256</link>
		<dc:creator>Ochlan</dc:creator>
		<pubDate>Thu, 15 Nov 2007 16:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780256</guid>
		<description>Aaargh...all the anticipation and then I find that it&#039;s a &#039;doze monkey game

dix point for game coolness
minus one million points for platform lameness</description>
		<content:encoded><![CDATA[<p>Aaargh&#8230;all the anticipation and then I find that it&#8217;s a &#8216;doze monkey game</p>
<p>dix point for game coolness<br />
minus one million points for platform lameness</p>
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	</item>
	<item>
		<title>By: jdpaz</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780214</link>
		<dc:creator>jdpaz</dc:creator>
		<pubDate>Thu, 15 Nov 2007 15:45:29 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780214</guid>
		<description>not really all &lt;em&gt;that&lt;/em&gt; complicated.  Isaac Newton set up the rules quite awhile ago.  Cool nonetheless.

Need a version based on relativity.  Now that&#039;d be cool1</description>
		<content:encoded><![CDATA[<p>not really all <em>that</em> complicated.  Isaac Newton set up the rules quite awhile ago.  Cool nonetheless.</p>
<p>Need a version based on relativity.  Now that&#8217;d be cool1</p>
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	<item>
		<title>By: F15Mech</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780208</link>
		<dc:creator>F15Mech</dc:creator>
		<pubDate>Thu, 15 Nov 2007 15:39:38 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780208</guid>
		<description>&lt;blockquote&gt;But, and maybe I’m being picky here, and of course I’m no physicist, but - what law of physics allows you to double tap an object and make it disappear? Cause, that would be useful in certain real life circumstances.

nailinmyeye on November 15, 2007 at 9:23 AM&lt;/blockquote&gt;

Well a &lt;a href=&quot;http://en.wikipedia.org/wiki/Double_Tap&quot; rel=&quot;nofollow&quot;&gt;double tap&lt;/a&gt; can be the first step in making somebody disappear.</description>
		<content:encoded><![CDATA[<blockquote><p>But, and maybe I’m being picky here, and of course I’m no physicist, but &#8211; what law of physics allows you to double tap an object and make it disappear? Cause, that would be useful in certain real life circumstances.</p>
<p>nailinmyeye on November 15, 2007 at 9:23 AM</p></blockquote>
<p>Well a <a href="http://en.wikipedia.org/wiki/Double_Tap" rel="nofollow">double tap</a> can be the first step in making somebody disappear.</p>
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	<item>
		<title>By: Dr.Cwac.Cwac</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780194</link>
		<dc:creator>Dr.Cwac.Cwac</dc:creator>
		<pubDate>Thu, 15 Nov 2007 15:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780194</guid>
		<description>Too cool.

This would certainly make Tetris a little more interesting!</description>
		<content:encoded><![CDATA[<p>Too cool.</p>
<p>This would certainly make Tetris a little more interesting!</p>
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	</item>
	<item>
		<title>By: OBX Pete</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780189</link>
		<dc:creator>OBX Pete</dc:creator>
		<pubDate>Thu, 15 Nov 2007 15:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780189</guid>
		<description>&lt;blockquote&gt;I think it is cool.

But, and maybe I’m being picky here, and of course I’m no physicist, but - what law of physics allows you to double tap an object and make it disappear? Cause, that would be useful in certain real life circumstances.

nailinmyeye on November 15, 2007 at 9:23 AM&lt;/blockquote&gt;

I don&#039;t know about anyone else but a double tap and &#039;pfffft&#039; they are gone would be a handy thing to use on my favorite couple - Bill and Hillary.</description>
		<content:encoded><![CDATA[<blockquote><p>I think it is cool.</p>
<p>But, and maybe I’m being picky here, and of course I’m no physicist, but &#8211; what law of physics allows you to double tap an object and make it disappear? Cause, that would be useful in certain real life circumstances.</p>
<p>nailinmyeye on November 15, 2007 at 9:23 AM</p></blockquote>
<p>I don&#8217;t know about anyone else but a double tap and &#8216;pfffft&#8217; they are gone would be a handy thing to use on my favorite couple &#8211; Bill and Hillary.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dave_lantos</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780165</link>
		<dc:creator>dave_lantos</dc:creator>
		<pubDate>Thu, 15 Nov 2007 15:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780165</guid>
		<description>This is brilliant.  It could be the next Lemmings.</description>
		<content:encoded><![CDATA[<p>This is brilliant.  It could be the next Lemmings.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: locomotivebreath1901</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780148</link>
		<dc:creator>locomotivebreath1901</dc:creator>
		<pubDate>Thu, 15 Nov 2007 14:48:56 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780148</guid>
		<description>This year&#039;s cool toy. It will be eclipsed this time next year though.

But, what is persistently cool are the vector analysis, FLOPS, processor contortions thinga-ma-gigs required to handle the almost limitless variations for controlled behavior of apparent randomness.

Or not.</description>
		<content:encoded><![CDATA[<p>This year&#8217;s cool toy. It will be eclipsed this time next year though.</p>
<p>But, what is persistently cool are the vector analysis, FLOPS, processor contortions thinga-ma-gigs required to handle the almost limitless variations for controlled behavior of apparent randomness.</p>
<p>Or not.</p>
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	</item>
	<item>
		<title>By: JetBoy</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780145</link>
		<dc:creator>JetBoy</dc:creator>
		<pubDate>Thu, 15 Nov 2007 14:45:14 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780145</guid>
		<description>Rube Goldberg would have loved this!</description>
		<content:encoded><![CDATA[<p>Rube Goldberg would have loved this!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jmarcure</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780136</link>
		<dc:creator>jmarcure</dc:creator>
		<pubDate>Thu, 15 Nov 2007 14:41:35 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780136</guid>
		<description>&lt;blockquote&gt;Just my observations

georgej on November 15, 2007 at 9:32 AM&lt;/blockquote&gt;

I noticed that also as well as at one point a long lever didn&#039;t quite act correctly. It had two thirds of it hanging out in the air and it didn&#039;t pivot where it should have but in fact just sat there even when a weight was placed on the free end.

Not quite real life physics but cool none the less.</description>
		<content:encoded><![CDATA[<blockquote><p>Just my observations</p>
<p>georgej on November 15, 2007 at 9:32 AM</p></blockquote>
<p>I noticed that also as well as at one point a long lever didn&#8217;t quite act correctly. It had two thirds of it hanging out in the air and it didn&#8217;t pivot where it should have but in fact just sat there even when a weight was placed on the free end.</p>
<p>Not quite real life physics but cool none the less.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 12thman</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780135</link>
		<dc:creator>12thman</dc:creator>
		<pubDate>Thu, 15 Nov 2007 14:41:02 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780135</guid>
		<description>Definitely hot. I highly recomend that you do &lt;em&gt;not&lt;/em&gt; download the demo if you work from home.</description>
		<content:encoded><![CDATA[<p>Definitely hot. I highly recomend that you do <em>not</em> download the demo if you work from home.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: canopfor</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780133</link>
		<dc:creator>canopfor</dc:creator>
		<pubDate>Thu, 15 Nov 2007 14:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780133</guid>
		<description>Thats cool,no messy crayon&#039;s,since it eliminates
crayon&#039;s this would be a step up for Rosie.hehe.</description>
		<content:encoded><![CDATA[<p>Thats cool,no messy crayon&#8217;s,since it eliminates<br />
crayon&#8217;s this would be a step up for Rosie.hehe.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ThackerAgency</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780130</link>
		<dc:creator>ThackerAgency</dc:creator>
		<pubDate>Thu, 15 Nov 2007 14:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780130</guid>
		<description>pretty cool.  different.</description>
		<content:encoded><![CDATA[<p>pretty cool.  different.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MSGTAS</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780129</link>
		<dc:creator>MSGTAS</dc:creator>
		<pubDate>Thu, 15 Nov 2007 14:37:27 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780129</guid>
		<description>Great.  I want mine now.  Technology evolves in some very strange ways

Why did this not come before the violent games the kids play today?  We could have a generation of thinkers not blinkers with carpel thumb.

I hope it is not too late to get something like this into school curriculum-unless those that create the curriculum are lacking in creativity or want to play the existing games on school time so they can beat their children at home.</description>
		<content:encoded><![CDATA[<p>Great.  I want mine now.  Technology evolves in some very strange ways</p>
<p>Why did this not come before the violent games the kids play today?  We could have a generation of thinkers not blinkers with carpel thumb.</p>
<p>I hope it is not too late to get something like this into school curriculum-unless those that create the curriculum are lacking in creativity or want to play the existing games on school time so they can beat their children at home.</p>
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		<title>By: georgej</title>
		<link>http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/comment-page-1/#comment-780123</link>
		<dc:creator>georgej</dc:creator>
		<pubDate>Thu, 15 Nov 2007 14:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://hotair.com/archives/2007/11/15/video-crayon-physics-deluxe/#comment-780123</guid>
		<description>It&#039;s hard to tell from the video, and the author&#039;s blogsite doesn&#039;t go into internals, but it &lt;strong&gt;does not &lt;/strong&gt;appear to correspond to a universe ruled by the inverse square law for macro objects. When things fall, they accelerate. F=ma is the basic equation, where &quot;a&quot; is the acceleration caused by gravity. This acceleration can be derived from direct measurement or by Newton&#039;s law of gravity, where F = G × (mass #1) × (mass #2) / (distance between them)2. In an atmosphere, acceleration becomes matched by the force of friction with the atmosphere resulting in a &quot;terminal velocity.&quot; In our world, this terminal velocity is measured in hundreds of miles per hour for most objects. I don&#039;t thing the game takes this into account.  

Just my observations</description>
		<content:encoded><![CDATA[<p>It&#8217;s hard to tell from the video, and the author&#8217;s blogsite doesn&#8217;t go into internals, but it <strong>does not </strong>appear to correspond to a universe ruled by the inverse square law for macro objects. When things fall, they accelerate. F=ma is the basic equation, where &#8220;a&#8221; is the acceleration caused by gravity. This acceleration can be derived from direct measurement or by Newton&#8217;s law of gravity, where F = G × (mass #1) × (mass #2) / (distance between them)2. In an atmosphere, acceleration becomes matched by the force of friction with the atmosphere resulting in a &#8220;terminal velocity.&#8221; In our world, this terminal velocity is measured in hundreds of miles per hour for most objects. I don&#8217;t thing the game takes this into account.  </p>
<p>Just my observations</p>
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