Shrewd. We Kurzweil devotees know that “ubiquitous” virtual is coming within the next decade. Reuters is simply getting in on the ground floor.
The jokes are irresistible, though.
Hillary on Trump and Cuba: Don’t you hate it when politicians put their business interests ahead of the United States?
AP: Why Chicago is the murder capital
Will: Conservatism has to come to grips with its failure — and America’s
This may be one of the stupidest things I have ever seen.
DaveS on October 16, 2006 at 12:44 PM
From the Y! article:
Players spend around US$350,000 a day on average, or a rate of $13 million a year.
Math lesson please… Either the total number is close to $130 million (doubtful), or they clearly aren’t doing $350k/day.
Either way, Second Life is a pretty cool game (for geeks) and the corporate dollars will continue to roll in.
GregH on October 16, 2006 at 12:45 PM
OK, after a few seconds of reflectino and a closer look at the links, this is actually pretty f’ing cool. They are going to cover virtual world news!
DaveS on October 16, 2006 at 12:46 PM
“As strange as it might seem, it’s not that different from being a reporter in the real world,” Pasick said. “Once you get used to it — it becomes very much like the job I have been doing for years.”
Grand Prize Winner for Most Honest Quote of the Year award!
Centurion68 on October 16, 2006 at 12:48 PM
They live in an altered reality anyways, right?
SouthernGent on October 16, 2006 at 12:49 PM
I tried SL in public beta. Flying was cool, but the social scene is a bit stunted. After all, it is alternate reality. If you have some fairly serious 3D programming abilities I could see the pull.
Coronagold on October 16, 2006 at 1:35 PM
Now Reuters can spew antiamericanism and antisemitism in a new sphere.
chsw on October 16, 2006 at 1:40 PM
Reuters was dwelling, in search of a perfect medium; then, it created one for itself. Pro-active!
Entelechy on October 16, 2006 at 1:53 PM
Love their background “photo.”
Jaibones on October 16, 2006 at 1:59 PM
Al-Rueters has always lived in a virtual reality….
dallas94 on October 16, 2006 at 2:31 PM
How do you tell if you’re watching the “real” Reuters news or the VR Reuters news? Take the red pill if you want to watch the real Reuters?
Lehuster on October 16, 2006 at 2:33 PM
Coronagold on October 16, 2006 at 5:57 PM
Second Life’s primary appeal is in three tiers.
The most serious devotees are mainly artists using the virtual setting as a showcase for their work. That is where the $350k/day spent figure comes from. People buy real products or artworks based on what they can see online in the “catalog” rooms.
Second are the true geeks, programmers who like building “stuff” with the tools available to the subscribing members. Very often a few of these will hookup with a few of the artist crowd to collaborate on a well-decorated building design.
At the lower level are what might be called trolls, though voyeurs is just as valid a term. They don’t contribute anything to the “world”, they just “cruise” it looking to come across as a serious player.
After a friend who had been involved in SL for a time suggested it, I took a look at it, and found far too much “adult” content for my comfort. There are restricted locations where the lifestyles are predefined (you have to accept the terms of the local customs at a signpost before you can get in), and can be as odd as you can imagine, and then some. Deviant “virtual” behaviors and settings are more the norm than the exception, and clever children would not have a hard time getting past the minimal protections in place.
Freelancer on October 17, 2006 at 5:34 AM
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